After a week or two of playing nv with the mods from the guid and installing several others with it, I got a notification from windows saying "mod organizer failed to load the plugin 'plugin_python.dll' last time it was started". One of those guides was viva new vegas which I was able to follow along easily. Double check to ensure this file is not named .Īs background info, A few months ago I got into modding for fallout new vegas and while doing so i searched up several guides on the topic. txt extension) and name the file skse.ini. When prompted for the name, delete all text (including the. Rght click a blank space, click New > Folder.
Right click on the SKSE mod in Mod Organizer 2, Open in Explorer.
Run Mod Organizer 2, click Install Mod, select skse64_2_00_12.7z, and click OK. C:\Steam\SteamApps\Common\Skyrim Special Edition). Open skse64_2_00_12.7z and extract the files skse64_1_5_62.dll, skse64_loader.exe, and skse64_steam_loader.dll into the Skyrim folder (e.g.
Windows 10 adds an extra security layer around executables and DLLs that are blocked that may cause issues. Given that, other SKSE dependant mods will likely work as well, likely being the operative word.When you installed SKSE, you should first right click the skse64_2_00_12.7z file you downloaded, click Properties, click Unblock, and click OK.
The actual inventory systems are all as before. We gave it a try for a couple of hours and only ran into one issue - a slightly laggier mod menu. Importantly, this means SkyUI - the more PC-friendly user interface and menus mod - works with the Anniversary Edition. But it's a Bethesda game so that's what we've come to expect anyway, aye? Extrwi has to "rewrite the system that handles plugin compatibility checks." In fact, a lot has to be rewritten, so this updated version of SKSE comes with a warning - it might be a bit buggy. It's a "preliminary build" in that the hooks and Papyrus extensions are working while the plugin manager is missing. "Thanks to Bethesda for giving me early access to AE so I could get this ready."
"In an attempt to avert the part of the modpocalypse that I can control, I've been spending all of my free time for the last week and a half or so getting this ready and just made it about an hour before the update was pushed," extrwi said on Reddit. Regardless, we're avoiding that tedious headache this time around. It was patchwork, but at least it worked. Mods that were once dependant on SkyUI's dedicated menu were being built as spells that conjured up cluttered, hard-to-navigate prompts. There was a wilderness period where it didn't look as though SKSE would ever come to Special Edition, leading to numerous prolific modders cobbling together makeshift workarounds with in-game UI and assets. RELATED: Skyrim Keeps Winning Because Nothing Else Can Do What Skyrim Does It was succeeded in 2016 by the Special Edition which broke SKSE and subsequently SkyUI, two of the major building blocks to various fan-favourite mods. Skyrim launched in 2011 to resounding success, immediately building one of the most active and dedicated modding communities across the internet. Now you can update Skyrim while keeping SkyUI, letting you use a whole host of other dependant mods. To stop mods from breaking in Skyrim Anniversary Edition, Bethesda gave developer extrwi early access, letting them prepare an SKSE update before the new version of the game went out en masse.